Escape From Tarkov 0.15.0.0 Patch Notes - Escape From Tarkov Guide - IGN (2024)

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Axel Bosso,SirFatCat,Samuel Heaney,+39 more

updated

The August 20th, 2024 0.15.0.0 Patch for Escape From Tarkov has arrived, bringing with it a full profile wipe, alongside a factory rework, a new boss, the Marathon game event, and more!

This page acts as a comprehensive breakdown of the 0.15.0.0 Patch for EFT, including a link to the full Patch Notes.

Factory Rework

  • All textures and geometry of the plant building, its interior rooms, cellars, structures and machinery have been completely redesigned while maintaining the general dimensions and layout of the original location
  • Rooms, basem*nts and workshops have been refined while maintaining the large-sized objects of the original location
  • Some areas of the plant and the cellar area that connects all four workshops have been expanded. Added outdoor areas around the plant
  • Added several new crosswalks at dead-end locations
  • Improved the upper level area in the workshops for easier accessibility
  • Adjusted the spawns and extracts for PMCs and Scavs to match the expanded areas
  • Improved the AI behavior for all location layout changes
  • Redistributed the loot and containers throughout the location
  • Added new tasks to the location

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New Boss

  • Added a new Boss called Partisan
    • The Boss appears in forest-type locations. He is more likely to appear in a raid with low karma PMCs
    • Partisan prefers stealth, laying traps and using terrain to his advantage

Karma

  • Added a new hidden parameter “Karma”.
  • The karma value changes depending on the player's actions. Generally, it can be increased by adhering to a more “open” play style, and decreased for a “dishonest” play style
  • The number of triggers that change the value of karma will always be increasing, and the triggers themselves will be adjusted and balanced further
  • In some cases, karma changes can be tracked by a distinctive sound notification

Map to Map Travel

  • New game event “Marathon”
    • During the Marathon event, location transits will only be available in the corresponding game mode
    • Marathon is available only in PvP mode
    • Players will receive a unique achievement for completing the Marathon event
    • After the event is over, all location transits will become available in all raids
  • Added the ability to travel from one location to another:
    • To move to another location, the player must enter the transit zone and select the appropriate option in the context menu
    • Location transits are available after 7 minutes from the start of the raid
    • During the transit, the player will be able to transfer some of the items found in the raid, which will be moved to stash for a certain price
    • After transferring the items, the transit timer will begin. When activating the transit and transferring items, the ability to exit the current location will become unavailable, and the player will be forced to use the transit
    • When attempting to transit in a group, players can use the transit only if all living members of the group are in the transit zone
    • If several players who are not in the same group use the transit at the same time, they will be transferred to the next location together. Solo players can join a group and also transit to the next location together
    • The available transit directions are marked with a dotted line on the location selection screen
    • Added the “Marathon” achievement for visiting all locations in one raid

Tripwire

  • Added the tripwire installation feature:
    • A single-use consumable item, the “Tripwire installation kit”, is required to install the tripwire:
      • The item cannot be found in raid or bought on the Flea Market: the kit will be available for purchase after completing Jaeger's task chain
    • When the item is in the inventory, the player gets access to the tripwire mode by using the “B” key on appropriate grenades. The grenade must be in the hands to switch to tripwire mode
    • The tripwire has a minimum and maximum installation length. It can be placed on any flat or slightly inclined surface
    • Tripwires can be activated in a number of ways:
      • By shooting the wire from a short distance
      • By hitting the wire with explosion shrapnel
      • By hitting the wire with any physical object, including players, bots, items.
    • During activation, the tripwire does not explode instantly, but with the fuze delay specified in the grenade's description
    • Tripwires can be disarmed: to do so, approach the booby-trapped grenade and disarm it through the context menu. Disarming takes a certain amount of time. Having a multitool in your inventory significantly reduces the disarming time
    • After disarming, you can pick up the grenade used in the tripwire
    • Tripwires disarm on their own after a certain amount of time

Bipod and Weapon Mounting

  • Added the ability to mount weapons and use bipods:
    • To mount a weapon, the player must aim at a suitable horizontal or vertical surface and press the “Mount weapon” key (“V” key by default)
    • The recoil and stamina consumption is reduced when firing a mounted weapon
    • To mount the weapon on a bipod, press the “Toggle bipod” key (“Ctrl + V” combination by default), then point at a suitable horizontal surface and press the “Mount weapon” key
    • The recoil, stamina consumption, and weapon sway is greatly reduced when firing a bipod-mounted weapon
    • Mounting the weapon while prone is only available if the bipods are installed and deployed on the weapon
    • The icon in the corner of the screen shows whether the weapon is mounted or signals that the given surface is not suitable for mounting

Gear Rack Hideout Zone

  • The Gear Rack zone is added to the extended part of the Hideout and has 3 upgrade levels
    • Each level adds a mannequin which can be used to display any gear equippable on your PMC
    • You can equip gear from the mannequin or exchange the gear already equipped by your PMC for the mannequin's gear
    • Pouch items and special slot items do not apply to equipping and exchanging
    • Mannequin gear is displayed in the “list of kits” window, you can equip a kit from a mannequin there

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Cultist Circle Hideout Zone

  • The new Cultist Circle is located outside the main Hideout
    • You can sacrifice up to 5 items to the Cultist Circle
    • The value of each sacrificed item is added up
    • This total determines the value of items received as a Gift from the cultists
    • The cultists cannot deliver items while you are in the Hideout
  • If the value of a single sacrifice is above a certain threshold, there is a 25% chance to receive items needed for active tasks and unfinished Hideout zones
  • The value of the sacrificed items is further increased by the bonuses from:
    • Sacred Amulet
    • Hideout Management skill
  • Players who have purchased The Unheard Edition will have the Cultist Circle built instantly

AI Enemy Reaction System

  • Added variation in AI behavior when spotting another AI or player in PvE mode. Behavior model is chosen depending on the lore relationship between the factions.
    • Possible reactions:
      • Instant aggression and attack
      • Friendly unless shown aggression
      • Total friendliness
      • Warning and attacking if not obeyed
      • Neutral unless shown aggression

New Items

  • New Weapons
    • IWI UZI 9x19 submachine gun
    • IWI UZI PRO Pistol 9x19 submachine gun
    • IWI UZI PRO SMG 9x19 submachine gun
    • SR-3M 9x39 compact assault rifle
    • Magnum Research Desert Eagle Mk XIX .50 AE pistol
    • Magnum Research Desert Eagle L5 .50 AE pistol
    • Magnum Research Desert Eagle L5 .357 pistol
    • Magnum Research Desert Eagle L6 .50 AE pistol
    • Magnum Research Desert Eagle L6 .50 AE pistol (WTS)
    • U.S Ordnance M60E4 7.62x51 light machine gun
    • U.S Ordnance M60E6 7.62x51 light machine gun
    • U.S Ordnance M60E6 7.62x51 light machine gun (FDE)
  • Updated Weapon Models
    • AS VAL 9x39 special assault rifle
    • VSS Vintorez 9x39 special sniper rifle
    • PP-91-01 Kedr-B 9x18PM submachine gun
    • PP-91 Kedr 9x18PM submachine gun
    • PP-9 Klin 9x18PMM submachine gun
  • New Caliber
    • .50 Action Express
  • New Ammo
    • .50 AE FMJ
    • .50 AE JHP
    • .50 AE Copper Solid
    • .50 AE Hawk JSP
  • Other Improvements
    • New weapon attachments
    • Adjusted the functionality for pistol grips on the Makarov PM pistol. If there is a quick drop button on the grip, the interaction animation with the pistol is changed
    • Improved the AUG A1 and AUG A3 visuals: updated the grip animation, added a visually operating gas piston
    • Added some animation variations depending on the installed attachments for new and updated weapons
    • Updated the grenade animations
  • Added new types of equipment, armor, helmets, loot. New options for character customization

QoL

  • Added the ability to smoothly adjust zoom for the following optics:
    • Burris FullField TAC30 1-4x24 30mm riflescope
    • EOTech Vudu 1-6x24 30mm riflescope
    • Leupold Mark 4 LR 6.5-20x50 30mm riflescope
    • March Tactical 3-24x42 FFP 30mm riflescope
    • Vortex Razor HD Gen.2 1-6x24 30mm riflescope
    • Schmidt & Bender PM II 1-8x24 30mm riflescope
    • SIG TANGO6T 1-6x24 30mm riflescope
    • Hensoldt FF 4-16x56 34mm riflescope
    • Nightforce ATACR 7-35x56 34mm riflescope
    • Schmidt & Bender PM II 3-20x50 34mm riflescope
    • Schmidt & Bender PM II 5-25x56 34mm riflescope
    • NcSTAR ADO P4 Sniper 3-9x42 riflescope
    • KMZ 1P59 3-10x riflescope
    • KMZ 1P69 3-10x riflescope
  • Default hotkeys for smooth zoom adjustment are “Alt + ScrollUp/ScrollDown”
  • A new icon with hotkey “G” is available on the quick access bar: it will display a grenade the player will equip first. You can select the specific grenade by holding G
  • The drop-down list displays only unique grenades with their respective quantities
  • Added the ability to activate tactical devices and flashlights by pressing or holding a hotkey
  • Added the ability to manually enter values in the game settings. For example, when adjusting mouse sensitivity
  • Updated the sorting order of hotkeys in the controls settings
  • Action “Melee weapon” has been reassigned to “U”. “Melee attack” has been reassigned to “U” on Double click

Balancing

  • Simplified the objectives for tasks “Setup” and “Long Road”
  • Completely removed trade offers for Class 6 body armor, plate carriers, ballistic plates, and helmet modifications from traders. These items can now only be found in raids
  • Changed the availability of ammo on the Flea Market. Now all ammo with less than 42 penetration is allowed on the Flea Market, with a few exceptions
  • Increased the damage of 7.62x39, 5.45x39, 9x21 calibers
  • Slightly reduced the damage of some 5.56x45 caliber ammo

Full Patch Notes

If you wish to read the Patch Notes in full, you can do so via the official Escape From Tarkov websites 0.15.0.0 Patch Notes blog post.

Up Next: Escape From Tarkov April 25 2024 Patch Notes

PreviousWhen Is the Next Wipe?NextEscape From Tarkov April 25 2024 Patch Notes

Top Guide Sections

  • Beginner's Guide: Basics and Features
  • Scav Guide
  • Combat Guide and Tips
  • Loot Guide

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Escape From Tarkov 0.15.0.0 Patch Notes - Escape From Tarkov Guide - IGN (2024)

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